She’s fighting against impossible odds, and Requiem never let me forget it. She’s devoted to a fault and her drive eats away at her. All Amicia cares about is curing Hugo of the curse that runs through his veins and threatens to consume him, like rats gnawing at a rotting corpse. Amicia and Hugo de Rune are unraveling, slowly becoming undone by the traumatic events experienced in the first game. Eventually, I’d lost track of how many shootouts I’d suffered through and they’d lost all their appeal, becoming nothing more than frustrating padding on the road to concluding a disappointingly hopeless game.Ī Plague Tale: Requiem comes out of the gate strong. The cumbersome sling highlighted that Amicia is just an ill-equipped child, not supposed to be fighting these battles and taking lives. The sequence played out like a puzzle, forcing me to quickly figure out how best to defeat the different types of enemies before one of them could get close enough to land a finishing blow. The first time I used Amicia’s sling to fend off a horde of soldiers was tense and gratifying.
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